Gameplay & Balance
Fixed a randomisation issue within the red containers
Fixed rare issues with phase transition in Shepherd and Priestess fights
World & Level Design
Fixed an issue where enemies in certain combat areas could be healed from outside the area
Fixed an issue where the player could clip through an elevator and fall through the floor
Fixed a rare situation where the Ancient Depths would not appear after defeating Prophet
Fixed a case where the player would not be correctly reset when falling out of the world in Cathedral
Technical
Fixed a rare crash when manually restarting the cycle in the Yellow Shore
Adjusted the peak HDR output so that it can now reach the calibrated Maximum Luminance level
Trophies
Fixed “Vincible” and “Untouchable” trophies being unlocked at the wrong time